All Badges in Practical Basketball
Finishing, shooting, playmaking, and defense badges mapped to real ST3 jobs — not a random HOF shopping list.
Badges are the My Player perks that push a Practical Basketball build toward a job: rim pressure, shooting, creation, or stopping the other team. Community catalogs for Stress Test 3 list about 31 badges across finishing, shooting, playmaking, and defense/rebounding. This hub is the searchable index — pair it with Takeovers & Badges for spending order, Badge Thresholds for attribute gates, and All Takeovers for meter synergy.
ST3 can rename or retune badges between pushes. Treat observed tiers below as community signals, not developer guarantees. If the live creator disagrees, trust the game.
How to use this catalog
- Pick your role from Archetypes Hub or ST3 Meta Builds.
- Fund the attributes that unlock your primary badges in Build Helper.
- Spend badge points on animations you actually trigger in gym.
- Only then chase shiny Hall of Fame labels that sit unused on the board.
Finishing badges (7)
| Badge | What it helps | Notes |
|---|---|---|
| Aerial Assault | Floater success in the paint | Guards/wings who finish without dunks |
| Alley-Oop Finisher | Lob and self-lob finishes | Gold often cited for lob roles |
| Gymnast | Spin, euro, hop, cradle gathers | Crafty layup creators |
| High Flyer | Driving dunk trigger distance | HOF staple on slashers |
| Paint King | Space creation on hop/post near rim | Interior scorers |
| Relentless Finisher | Contact layups/dunks stay viable | Bodies at the rim |
| Traffic Finisher | Contested close finishes | HOF on athletic forwards |
Slashers should read How to Dunk and How to Alley-Oop before maxing every finishing badge. Diesel centers care more about Paint King / Relentless than Gymnast.
Shooting badges (7)
| Badge | What it helps | Notes |
|---|---|---|
| Corner Spot Up | Corner catch-and-shoot | Off-ball spacers |
| Deep Post Fade | Mid-post fades | Bigs/PFs with post game |
| Formless Shooter | Off-dribble difficult jumpers | Gold common on creators |
| Limitless Shooter | Deep standing threes | HOF on gunners |
| Mid-Range Maestro | Pull-up middies | Diamond mentions on ISO PGs |
| Quick Draw | Faster catch-and-shoot | HOF for Kick-out wings |
| Tunnel Vision | Late contest jumpers | HOF for contested greens |
Pair with How to Green and Best Jumpshots. A Limitless badge on a 60 three still bricks.
Playmaking badges (7)
| Badge | What it helps | Notes |
|---|---|---|
| Dimer | Teammate shot boost after your pass | HOF/Gold on floor generals |
| Glove | Strip resistance on the rock | HOF for high-usage guards |
| Post Hook | Close hooks from the block | Silver interior counters |
| Quick Handles | Faster dribble chaining | Gold on creators |
| Quick Pass | Faster pass release/velocity | HOF/Gold for kick-outs |
| Spacemaker | Stepback / side-step separation | Gold for ISO PGs |
| Tireless Handles | Less stamina drain on combos | HOF/Silver on dribble gods |
See How to Pass, How to Dribble, and Playmaker Builds.
Defense and rebounding badges (10)
| Badge | What it helps | Notes |
|---|---|---|
| Intimidator | Stronger nearby contests | Diamond/HOF on locks |
| Locks | Stay in front on the perimeter | HOF on-ball identity |
| Lurker | Chase-down blocks | Gold+ for recovering bigs |
| Navigator | Fight through screens | Guards on the ball |
| Post Lockdown | Hold post position | Paint defenders |
| Rebound Chaser | Track misses faster | Diamond/Bronze bands cited |
| Rim Saver | Wider block range at rim | Gold/Diamond on anchors |
| Thief | Steal creation | Guards with steal investment |
| Tough Ankles | Survive ankle-breakers | Perimeter defense |
| Trampoline | Repeated contest jumps | Diamond interior utility |
Community attribute notes sometimes tie Gold Rim Saver to roughly 80 interior / 85 block, Bronze Rebound Chaser near 59 rebound, and consistent Thief around 84 steal. Re-verify after each ST3 push on Badge Thresholds.
Role shopping lists (start here)
ISO PG / Offensive Specialist — Spacemaker, Formless, Mid-Range Maestro, Quick Handles, Glove, Locks/Thief. Template: ISO PG Builds.
Walking Bucket wing — High Flyer, Traffic Finisher, Relentless, Tunnel Vision or Formless, Locks. See Demigod Builds.
Diesel 7’2 — Paint King, Relentless, Rim Saver, Rebound Chaser, Intimidator, Post Hook. See Center Builds.
Knockdown spacer — Quick Draw, Limitless, Tunnel Vision, Corner Spot Up, light Locks. See Shooting Guard Builds.
Floor general — Dimer, Quick Pass, Glove, Thief, Tireless Handles. See Playmaker Builds.
Takeovers that amplify badges
Badges create the animation window; takeovers amplify streaks. Diesel loves finishing + rim defense boards. Highlight Reel loves High Flyer / Traffic packages. Smooth Operator loves Spacemaker + Formless. Knockdown loves Quick Draw + Limitless. Full map: All Takeovers.
The embedded center-build video mid-article is a reminder that animations + badges + takeover travel together — copying only one layer leaves the build feeling dead.
Common badge mistakes
| Mistake | Fix |
|---|---|
| Buying every HOF name | Fund your job category first |
| Shooting badges without attributes | Cap three/mid before badge spend |
| Finishing badges on a 25 dunk guard | Shift points to Gymnast/floaters or respec |
| Ignoring defense on “offense only” builds | One lock tool prevents becoming the hunted matchup |
| Never rechecking after a patch | ST3 exists to move gates |
Related pages
- Takeovers & Badges — philosophy and order
- All Takeovers — nine takeovers
- Badge Thresholds — attribute snapshots
- How to Create a Build — creator workflow
- Anomalies — physical modifiers
- Fair Play — no scripted badge grinding
Badges reward honesty. If you green catch-and-shoots, buy shooting tools. If you seal and dunk, buy finishing. If you watch montages and buy everything, you will own a backpack of bricks when ST3 park gets sweaty.
Frequently Asked Questions
Quick answers players ask before every park session.
How many badges are in Practical Basketball?
Community ST3 catalogs list about 31 badges across finishing, shooting, playmaking, and defense/rebounding. Confirm the live builder after each patch.
Which badges should I buy first?
Buy the category that matches your main job — finishing for slashers, shooting for spacers, playmaking for facilitators, defense for locks — then fill gaps.
Do badge tiers stay the same in Stress Test 3?
No. Observed Hall of Fame or Diamond mentions are community snapshots. Thresholds and names can move between pushes.
Where do I see attribute requirements?
Use Badge Thresholds and Build Helper, then verify numbers in the in-game creator before spending points.
Should I copy streamer badge boards?
Only after you trigger the same animations. A High Flyer board on a low-dunk Offensive Specialist wastes points.